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Disconnects are somewhat common, which can lead to having to reload from a previous turn. That all said, I have run into some noticeable network issues, particularly playing with people from other regions. Technology, construction, and recruitment have also been sped up in both of the mini campaigns, and I think the length is just about spot-on. The first person to 40 points wins, so these rarely last more than 20 turns. It's a pretty simple race for territory, with each held settlement giving you one victory point per turn.
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There are also some NPC factions like the greenskins knocking around, and everyone from Greasus to N'kari to Miao Ying is playable, so it has a lot more variety in the types of battles you get to fight. The other campaign is Darkness and Disharmony, which supports up to eight players and is set during a chaotic time in Cathay's history when daemons and ogres were running around making a real mess of the place.
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BEST WARHAMMER TOTAL WAR DLC FULL
Read the full Total War: Warhammer 3 Single-Player review Dark Ages But even if that's the main reason you're interested in it, there's plenty of excitement to be had already. The true test of Warhammer 3 is still to come, when we'll get to play with all the factions from all three games on the massive combined map. And while the size of the faction list currently feels a bit disappointing coming from Mortal Empires, all of the newly introduced factions are inventive and just plain fun on the campaign and battle maps. The Chaos Realms cleverly draw these larger-than-life figures together, so even those from remote corners of the world will be able to test each other's mettle. Total War: Warhammer 3’s single-player mode presents us with a tense, challenging, multilayered campaign driven along by a compelling story and a memorable cast of rivals. Just be careful if you're playing against a friend who's way better than you, because if they want to mess with you, they can really grind your campaign to a halt by taking control of your enemies in every engagement. So it's possible to have some truly epic four-vs-four showdowns that give everyone something to do, even if they have no stake in either army on the campaign map.
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Once on the battle map, the leader of each army can assign any units, lords, and heroes to any player on their side. They can also choose to control any reinforcing armies, if there are any. Everyone gets to make their own decision about whether to join one side or the other, or just to spectate. Even if the battle just involves one human player against an AI faction, up to eight people could theoretically become involved. When you get to the combat resolution step, though, that's where the real fun begins. But it’s definitely an improvement over having to wait for everyone's turns to resolve one at a time. It can be fun to race a rival to an objective, too, but the fact that it's twitch-based means you might have to prioritize moving one army quickly at the expense of another being beaten to the punch by a third player, which doesn't feel very Total War. So I might click on the tech and not see anything happen for a couple seconds, which makes the UI feel annoyingly unresponsive. If my friend is auto-resolving a battle and I'm selecting a technology, those can't both happen at the same time. For one, you'll sometimes be held up while the engine decides what to resolve first. There are some things I like about this and some I don't.
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